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How to play rom hacks on 7snes
How to play rom hacks on 7snes











how to play rom hacks on 7snes
  1. HOW TO PLAY ROM HACKS ON 7SNES FULL
  2. HOW TO PLAY ROM HACKS ON 7SNES CODE

I was just glad to be done, glad to be finished, and glad that I could sit back, relax, and watch people play. MA: Day 1 of release was more of a sigh of relief than anything else. Now that it’s out in the world, how have the reactions to Celeste has made its way to the SNES made you feel? I’m not skilled enough myself to play it but I’ve watched streamers and videos on YouTube of people playing your hack and it looks amazing! There’s obviously a lot of love and care that has gone into it. Mario can dash through these dream blocks and regain his dashĭSM: The end result speaks for itself. I found my own style with this and blended it with Celeste, and that’s what the end result was. A few homages were thrown in (like a 5 tall bullet stack to reference Kaizo Mario World), but I cannot specify any individual or hack as something that had a direct influence. Of course, your typical, fundamental kaizo mechanics such as jump control, shell jumping, knowledge of sprite interaction, and others were all used as at the end of the day, it’s still a kaizo SMW hack. I wanted to go off the norm and make something wildly different from anything else that already existed from an SMW design philosophy. MA: Besides Celeste (obviously) and the team behind it, there were basically no creators nor hacks from the SMW realm that inspired me in terms of level design. SPOILER: This is what allowed for things such as dynamic panning of the wind in Golden Ridge, a muffled echo when going underwater in Reflection, the addition of instruments in Core, and the rhythmically tied blocks in Farewell.Ī recreation of have to move Celeste NPC Theo through the level in Celeste.smcĭSM: With dtothefourth and kaizoman mentoring you on the programming side of things, were there any ROM hacks or ROM hack creators that inspired you to make Celeste.smc?

how to play rom hacks on 7snes

I did, however, take the ports they did and arrange them in such a way to where I could apply audio effects, which involved more programming. I understand the basics of music porting, but am nowhere near good enough nor trained in the ear to do what had to be done for these tracks. As for music, I am one of the most musically declined people out there, so I had others do the ports for me. In some instances, I even had to re-palette things so they looked better on an old CRT, especially in cases with very bright and contrasting colors. This includes the palettes where having 8 bits per RGB value in the original graphics becomes reduced to 5 bits per RGB value, resulting in a lot less granularity in fine color. In cases where the graphics could not convert 1:1 easily, I took some liberties and fudged them to work in the context of SMW. Regarding graphics, I ripped all of the graphics from Celeste, then converted them into a format that the SNES could understand. They helped me debug and taught me the basics, but I kinda just took it from there.

how to play rom hacks on 7snes

HOW TO PLAY ROM HACKS ON 7SNES CODE

MA: While I was mentored by two incredible individuals in the SMW community, dtothefourth and kaizoman, at the end of the day I ended up writing basically all of the ASM code for this hack, all 22,000+ lines of it. Did you have any help with the custom elements?

HOW TO PLAY ROM HACKS ON 7SNES FULL

And that’s where the idea of a full blown fusion hack came in, after having a little taste of what these two games combined would feel like.ĭSM: You mentioned the programming for Super Mario World.

how to play rom hacks on 7snes

I figured that I had already made this dash mechanic, so why not combine it with some existing wall jump code? After I made a Celeste themed level for the blind race, the feedback was extremely positive and people wanted to see more mechanics (and perhaps a whole hack) themed around Celeste, blending the two into a lovechild of platformers. After a few months passed, I was invited to make a level for the SGDQ2019 (author’s note: Summer Games Done Quick, a speed running event) Blind Kaizo Race. After I made a (very rudimentary) first version of the dash, I kinda sat on the project for a while, not really doing anything with it and I was happy with only having implemented the dash. MarkAlarm (MA): In January of 2019, I wanted to learn programming (ASM) for Super Mario World and thought the dash from Celeste would be a cool starting point. Where did you get the idea of making this incredible ROM hack? I’ve loved seeing different people play Celeste.smc. In creating Celeste.smc MarkAlarm used custom programming to add new assets in Super Mario Worldĭarren “Str8JaktJim” Macneall (DSM): Thanks for taking the time to talk with me about Celeste has made its way to the SNES.













How to play rom hacks on 7snes